Thanks to all those who have visited and commented. I visit way more Blogs than I comment on, mostly because I hate the authentication required by many. Rest assured that I enjoy and draw inspiration from your work as much as you might mine.
Okay, so work is officially now sucking my will to live! Massive week in the trenches of youth education, read, corrective training, hence the lack of posts. Anyway...
The second resin building got more or less the same treatment as the first. They are quite cool to paint, as far a buildings go, and have a very reasonable level of detail on them
Also came with brass window frames
You can never have enough decent scenery to chose from when it comes to building a map, and these will certainly fit in well on the tabletop. As I've said before, the only real drawback with these is the price. One more ruined building to finish, which I might do this weekend whilst catching up on some test cricket
A few pictures of some of Dave's amphibious vehicles
This is a very tidy kitset by Dragon, who make some unusual models that are very well engineered and detailed
Dave has quite a large Pacific collection
The indomitable Airfix Buffalo; actually have a trio of these myself, as yet unmade, and currently on a cargo ship somewhere between here and New Zealand, so they might be in the build queue just a little bit longer.
Usually owing to space constraints, most of us keep our table layouts smaller than we'd like. Over the last few years we have been fortunate enough to enjoy large, dedicated, gaming areas. In line with this, David Russell has built some awesome maps for us to game on (usually purpose built for CD3 rule considerations) and here is an example of his work...
Dave has the talent and the right tools to use on all of his scenery projects
All of Dave's map boards are based on the same size tile, though we have a few massive x4-block tiles as well
This is the test layout area in Dave's garage, his table is a bit smaller than the one we used for our main event games
At crucial times, Dave's children would be 'encouraged' to help with certain stages of production, this occasion was a solo effort, however :)
The beaches are kept reasonably narrow in an attempt to maintain scale foot prints, which for CD3 is an inch to fifty yards
Here, an example of what can be achieved. Dave has tiles for all sorts of different types of map requirements. To see a bit more of his stuff, have a look through the labels attached to this post. It also includes trench tiles made for WW1 gaming, which is kind of what got us started on all of this in the first place.